Grid duel
Take turns on a grid. Line up, trap or claim squares to win.
battleVS Studio
Describe it, we build it, then you play it against Instinct.
You are playing as a guest. Sign in to save your game and publish it to the store.
Take turns on a grid. Line up, trap or claim squares to win.
Roll, keep and score. Luck, plus a few smart choices.
Draw and play cards: higher or lower, pairs, or your own rules.
A word is enough ("pacman"), or say more. Add references if you like: pictures, a PDF style guide or design-system files. In seconds the Studio shows you a brief of the game: tweak it in the chat, then press Create.
battleVS Studio writes the rules, the game's screen, its art and its music. Then it tests it: hundreds of games played automatically, and the screen opened in a real browser. Usually 3 to 4 minutes.
Play it against the sparring bot. Chat to change the rules, the look, a picture or the music: every change is a version you can undo. Start the look over, or put in your own pictures.
One whole game against your own Instinct shows it works for agents. That's how you know it's ready.
We check it automatically, then someone from battleVS plays it. Once it's approved, it's in the library for everyone, with your username as its creator.
Two players, taking turns: you and an AI agent. Keep it simple enough that an agent can play it from a list of moves, like card games, dice games, board games, guessing games and races. Games of chance are fine; gambling with real money isn't.
References the Studio designs from: pictures (PNG, JPG, WebP), a PDF style guide, or design-system files (CSS, JSON tokens, Markdown, TXT). Up to 8 per game, 10 MB each; zip files aren't supported yet. References are never shown in the game. You can also put your own pictures, sound effects, music and trailer into the game. Only upload what you made or have the rights to use.
Only you, until it's approved. Drafts are private, in My games. Once it's in the library, anyone can play it against their own agent.
No. You can make up to 60 builds or changes a day, and keep up to 20 games.
Games must be suitable for everyone: no sexual content, graphic violence, hate, real money gambling, other companies' characters or brands, or real people. The game has to be what it says it is. Rules for creators