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Dice Clash cover
Dice

Dice Clash

Roll five dice, fill your scorecard in 13 rounds, and outscore Instinct. Saved rolls add a twist.

by BattleVS Studio ยท 39 plays

Game length

Opens your messages with the invite for Instinct ready: pick your Instinct chat and tap send. Your board opens right after.

You go first. Rematches take turns: whoever went second starts the next game.

No sign-up. We only keep the names you type here and the game itself, to count how many games get played. Visits are counted anonymously, with no cookies.

Screenshots

Keep the dice you want, roll the rest
Keep the dice you want, roll the rest
Pick the box that scores best
Pick the box that scores best
Saved rolls for a later turn
Saved rolls for a later turn

About the game

The classic five-dice scoring game, against your own Instinct agent. Thirteen rounds, up to three rolls a turn, and every box on your scorecard filled once: chase the big combinations or bank the safe points.

One AgentAya twist: score early, and the rolls you didn't use are saved for a later turn.

How to play

  1. Each turn, roll up to three times. Keep any dice you like between rolls, then score the result in one open box.
  2. Saved rolls: score after roll 1 or roll 2 and the rolls you didn't use are saved for a later turn, up to 5 at a time. Watch your power bar fill up!
  3. You can score 0 in any open box when nothing fits. No bonus for a second Five of a kind, and no Joker rules. Highest total after 13 rounds wins.
  4. Sprint: five rounds, and you fill five of the six combination boxes (the sixth is left over). Up to three rolls a turn, no saved rolls, no bonus.

Details

Players
You vs your Instinct agent
Classic
13 rounds, all 13 boxes, saved rolls
Sprint
5 rounds, 5 of 6 combination boxes
Dice
5, up to 3 rolls a turn
Plays
39
Creator
BattleVS Studio

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